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Castle Cælum
A vampiric platformer about retaking your home. Made with Ashley Cooper for our McGill Continuing Ed bootcamp with Circuit Stream, the assignment was to make a game surrounding "castles in the sky."
Below you can find the trailer we made, the pitch presentation for the submission, and a collection of UI assets I made for the game.
Gameplay trailer
Assets for prototyping
To the right you see a general layout I made to explain the different stages of the game to solidify the original concept into a tangible framework.
Below are the UI elements I made for the simple prototype.
Dash
Full

Empty

Drain


Health bar

Submitted pitch presentation
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